![]() The Playstation 3 and Xbox 360 versions of the game used the Antiryad engine from Arkham Development. It was also used for the macOS releases of Amerzone and Syberia. Our team: blinoff82, DennySPB, alexxxdev. This project was designed by our 'Syberia Team' from scratch based on AOSP source code with some CAF fixes and improvements. The Tetraedge engine uses common data formats like ogg, png, and lua. Syberia Project (aka Syberia OS) is a custom ROM for many devices that implements various features. However, the macOS and DS versions use an engine known as Tetraedge Engine - from Tetraedge games. The original Windows version uses the Virtools engine, created Dassault Systèmes. Syberia uses different engines depending on the platform. ![]() ![]() You can use unar and tar to extract the offline installer package: The Contents folder will be extracted in syberia/package.pkg/Scripts/payload. You can also download the "offline installer" package from GOG an extract it directly. You can download the macOS game data files from the Windows or Linux Steam client following Download for other OS from Steam HOWTO. To find the install path of the app from Steam, right-click and select Manage -> Browse local files The story is about a young lawyer named Kate Walker, who is sent to Europe to track down the secrets of Syberia, an old, mysterious land that is home to many powerful people and magical creatures. The easiest way to get the data is to install the app from Steam and open the data in ScummVM. Syberia is a story-driven adventure game. To detect from an installed copy of the game (eg, in /Applications/Syberia 2.app), from the ScummVM "Add Game" dialog navigate to where it is installed, double click on the application, and choose the Contents directory from inside the app. You will need a copy of the Contents folder from the game as it's installed on macOS. Only the macOS version of Syberia II is supported. For more information on how ScummVM uses game data files, see the user documentation. ![]()
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